Debate the commitment.
Delegate the execution.
Major attacks, treaties, and investments need a vote. Routine actions stay in players’ hands through standing authority and operational budgets.
Three factions · Twelve players · Eighteen rounds
Control territory, negotiate under pressure, and turn four equal voices into one decisive campaign.
The field manual
Major attacks, treaties, and investments need a vote. Routine actions stay in players’ hands through standing authority and operational budgets.
Choose a cautious, balanced, or bold posture. Intelligence narrows uncertainty, but conditions in the field can still create setbacks or breakthroughs.
Structured treaties can reshape the map, but betrayal is public, costly, and never forgotten by neutral powers.
Four equal voices shape each faction’s plan. Authority is delegated; power never belongs to one commander.
Scout, negotiate, commit, and counter rivals before every order resolves across the board at once.
Plans meet battlefield friction, while complete after-action reports make every hidden roll and consequence understandable.